Virtual reality game jam
Built over a three-day VR game jam with a team assembled from strangers. Shipped playable on Vive and Daydream.

I find virtual and augmented reality fascinating, and I spend endless nights considering the possibilities and implications for humanity. I wanted to enter the space, so I joined a meetup group for virtual reality to learn about development. The group posted an event called VR Game Jam, bringing together developers, digital artists, and audiographers to compete to make the best virtual reality game in 48 hours. The theme was to make everyday life interesting, and our team decided to make a game out of a traffic cop’s experience. Our idea was to have the user stand in the middle of an intersection and control the flow of traffic, with the goal of avoiding a collision. Each car would have varying speeds and wait times before it chose to ignore the traffic controller and proceed on its own.
I initially joined the team as a developer, but two other members had strong development backgrounds, so I took the opportunity to learn about the other roles. I was exposed to Unity and was tasked with placing the digital assets for the map, finding audio clips for the cars, and helping with the game design.
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